Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

Monday, December 12, 2011

The Never-Ending Edit


gday gentle readers  

I'm still only in chapter 2 (scene 11 of 1302) of the trilogy and still finding non trivial problems about a rate of one per scene.

The latest is a distance/time problem.  My heroine must catch a marching army before it reaches a certain point some 500 miles away. She has been delayed and I put this though into her head.
 
"I will have lost a whole day; the contingent will be gone, hard to catch even with a horse."
A bit of basic research however shows a marching army even with horse and carts can travel at 3mph.(18 miles per 6hr day)  My ultra fit well-trained heroine I let travel 5mph (about half the speed of an Olympic Walker over 30 miles) or 30 miles per 6hr day - as if she would only do 6 hours a day when she is desperate to catch them.


But that means she will catch them midday on the third day when they've only gone 45 miles nowhere near the 500 mile cut-off point. Even if I somehow delay her for 3 days she will still catch at the 135 mile point - still well short of the mark 

Did she just think, 'even with a horse' perhaps she isn't as well trained as I thought. To make it work I have to speed up the contingent, slow her down, delay her 12 days or rearrange the geography yet again. 


Let me add that this was not just a throw away thought, it was designed to show she couldn't catch them and hence was forced onto a dangerous less-well travelled path. I just didn't think it through: My map wasn't to scale, I didn't consider the relative speeds of the contingent and my heroine. 

It will have to be the delay, in the context of the remaining 500,000 words, the other solutions are no longer negotiable. It will still be a hefty rewrite because on her journey out she crosses paths with others in a critical sequence which precipitates the hero's journey.

This all came about because my map was upside down 

I'm Australian ergo southern hemisphere ergo if you go north it gets hotter. Naturally I wanted this for my world but my original map had the adjoining enemy continent south of my hero/heroines homelands.


The southern continent got so big during the telling of the later part of the tale it necessitated turning the entire map upside-down and that's when it all started going wrong. I've spent several days redrawing all the maps to fit the completed trilogy. It's a little more sophisticated (a.k.a. creeping elegance) than those drawn a decade ago. 
Created in a FractalMapper8 ~ http://www.nbos.com/

Oh well, back to plotting board.

until my next post ooroo
RoB

p.s. Later that same night. On thinking about it a 12 day delay will work nicely but it requires a brand new scene (#1303) in a story that hasn't had a radical change since last millennium.   

Saturday, November 19, 2011

A rod for my back

gday gentle readers

Methinks I have unwittingly done just as my title suggests and made 'a rod for my back'. Let me explain. 

Somewhere in my world creating phase I decided my New Earth's civilisation, before it self-immolated should have made a couple of advances beyond old Earth. For this story I chose

1. Matter transmission
&
2. A tenfold extension of life expectancy

Nothing new or dramatic just a couple of well-worn SF tropes as backdrop. 

Now all this may seem straight forward until you think (even superficially as I did at the start) about someone living to be 700 to a 1000 years old. First I assumed that childhood is still about 20 years (Can't have our heroes not walking until 12 and still in nappies at 25) Next it occured to me that at the other end they are going to be old, as in their frail, pain-ridden, health challenged eighties and nineties,
for
two hundred years

Now the rod

but first a crock of ... (keep it clean)


Background

My story takes place a thousand years after New Earth's aforementioned planetary self-immolation called in the story "The Days of Fire." The planetary survivors are being helped by an AI they call the goddess who wants to breed a host for its consciousness to wake some orbiting survivors (Sleepers) in hibernation. The sleepers were about to journey forth and colonise another planet - New New Earth (only joking about the name)- when their existing civilisation went pear-shaped. 
 
Back to the future: To obtain said suitable host the AI goddess has been paddling around in the local gene pool.  

I decided (authors do that you know - a few taps on the keyboard and a whole planets disappear ) that longevity ought to be an inherited trait that has regressed on the demolished planet to the traditional three score and ten. Can't have non-contributing old people using resources - fine while the machines do all providing but The Days of Fire ended all that.

Cut to the rod: Again for reason of story I have POV colonists, POV locals of pure colonist stock, (who live to a 1000), POV locals with one colonist parent (live to 500) and POV locals with one colonist grandparent, (250) and a POV character of purely local stock (100) Arbitrary life spans decided by author and colour-coded for your convenience. (Willard, Averil, twins Sarah and Lisa and the heroine of book III Rowena (not shown in box) are locals of pure colonist stock - the other three are awakened colonists.) But that's not all: some of my characters pair up with people who are going age and die before their eyes if my story doesn't kill them first.

None of this was by design. I made it up as I went along and only now when I want to edit the monster are the complexities of differentially aging relationships coming back to bite me.

Here's a 1000 word picture slice of a spreadsheet I spent days of good editing time creating to sort out what's when two or more POV Character gather. I need to know how old they are and how old they look.  

Why do I bother? Because no matter how good the story is, one wrong detail and suspension of disbelief collapses.


ooroo
RoB